Product Discovery

The theory, practice, and tools to help you discover high-impact products.

Stop Obsessing Over Development Velocity, Focus on This Instead

Anti-Patterns, Prioritization, Product Discovery, Product Operating Model

An awful lot of effort is going these days into boosting product teams’ productivity: getting them to burn those story points faster, deliver the planned scope in every sprint and cycle, and generally ship more stuff, faster. The term “development velocity” is often thrown around by executives, but what they’re actually aiming for is upping

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Idea Validation — Much More Than Just A/B Experiments

Experimentation/Validation, Frameworks and Tools, Product Discovery

UPDATE: I published a longer and far more detailed explanation of these techniques in my free eBook Testing Product Ideas Handbook Here are a few important things to know about product ideas: 1) the vast majority of ideas lead to no measurable improvements in business results or value-to-customer (some actually cause negative results) 2) No one, no matter how senior

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Why you should stop using product roadmaps and try the GIST Framework

Frameworks and Tools, Product Discovery, Roadmaps and Planning

Why I Quit Product Roadmaps Over the years I created my fair share of product strategies, product roadmaps and project gantts. I don’t do them anymore. I found a better alternative which I’ll explain below. First, here’s what I used to do: This form of planning is a ton of work — just getting all stakeholders to

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Building your project for learning AND execution

Frameworks and Tools, Product Discovery

In tech we have huge bias for execution – building things and launching them fast and with the right quality. A million underwhelming launches later, we now know we should focus on something else: Learning — systematically discovering the right product, market and business model. All execution and no learning exposes you to launching a great product

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Are You Building a Cathedral?

Product Discovery

There’s something inherently problematic about the way we plan our products and services. An uncomfortable truth that’s rarely stated. David M. Upton and Bradley R. Staats wrote the following on IT projects: “The fundamental problem with these systems is that for the most part, they’re constructed using what programmer and open source champion Eric Raymond

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