{"id":1299,"date":"2021-05-24T08:50:59","date_gmt":"2021-05-24T08:50:59","guid":{"rendered":"https:\/\/itamargilad.com\/?p=1299"},"modified":"2021-05-24T09:26:46","modified_gmt":"2021-05-24T09:26:46","slug":"learning-not-experiments","status":"publish","type":"post","link":"https:\/\/itamargilad.com\/learning-not-experiments\/","title":{"rendered":"Think Learning, Not Experiments"},"content":{"rendered":"\n
I regularly meet teams that carry a heavy burden of guilt\u2014they don\u2019t experiment as much as they should. They aspire to build-measure-learn, but they mostly design-build-launch. They wish to run dozens of experiments per month, but barely squeeze-in one per quarter (and even that is typically a late-stage \u201cMVP\u201d.) Both the teams and their managers feel they need to do better. I\u2019m sometimes asked to give \u201cexperimentation workshops\u201d or to help teams develop an \u201cexperimental mindset\u201d.<\/p>\n\n\n\n
On the surface there are objective reasons for the scarcity of experiments. The team may lack infrastructure, knowhow, or user researchers and data analysts. The codebase may be convoluted and the launch process slow. There may be insufficient data, or no direct access to the customers. These are all hard problems that take time and effort to solve, but they are solvable. <\/p>\n\n\n\n
But if after many quarters of trying you\u2019re still not experimenting, there may be a deeper issue. It\u2019s a strange thing, but many companies that say they want to experiment, don\u2019t really<\/em> want to experiment. They want the mechanics, but are unwilling to adopt the underlying philosophy. They desire the benefits, without any of the (perceived) costs. They aspire to be modern and scientific, but cling on to old product development approaches. No wonder no one is super-motivated to do the hard work. <\/p>\n\n\n\n In this article I want to talk about some of the core principles that come with experimentation and what it takes to drive the change. <\/p>\n\n\n\n Experiments are a means to an end, and that end is Learning<\/em>. Specifically we want to learn long before we launch whether we should pursue the idea as-is, whether we should change it in some way, or whether we should drop it. Embracing expiremenation implicitly means embracing uncertainty\u2014admitting that we don\u2019t know what will work and what won\u2019t. <\/p>\n\n\n\n Many companies don\u2019t truly experiment because they don\u2019t feel they have anything significant to learn. I\u2019ve heard various rationales for this. A common one is that we\u2019re developing \u201cmust-have\u201d features that the customers are asking for and that the competitors have\u2014what\u2019s there to learn? In other cases the CEO or CPO occasionally meets with customers\u2014often the most difficult and demanding\u2014and develops a perception of what the market needs. There are other cases, but the result is always the same\u2014we know what we need to develop, now let\u2019s do it. Those leaders that urge their teams to be more experimental, are at the same time asking them to execute on strategies full of untested ideas. This sends a dual message. The teams understand that experimenting is important, but what\u2019s even more important is launching.<\/p>\n\n\n\n Every company, no matter how experienced and successful, has something to learn. The ones that realize this have a clear advantage. In the mid-2000s Google launched Google Docs, an inferior product that had a fraction of the functionality of the market leader, Microsoft Word, and none of the polish. Still, GDocs outdid Microsoft Word in four key areas: ease of use, collaboration, version synchronization, and price. Apparently these were the right four things to focus on\u2014millions of people and thousands of companies were willing to switch to Google Docs despite all its limitations. Productivity suites have been around for decades, and still, as Google Docs demonstrated, there was more to learn. <\/p>\n\n\n\n So the first thing to do is to make learning as much of a priority as building. That means being more curious and humble, asking everyone (managers and employees) to trust data more than opinions, and using decision processes that factor in confidence<\/em><\/a>. It also means changing the goals<\/a>. People are much more likely to adopt experiments if they are measured on delivering outcomes rather than code. <\/p>\n\n\n\n If you\u2019re unsure where your company stands on learning today, consider this scenario. Two product managers are each given a big idea to run with. The first PM mobilizes the troops, drives alignment, pushes the project forward, and eventually launches with great fanfare. The second PM comes back a few weeks into the project with evidence that the idea is not worth pursuing. Which of these PMs is more likely to be promoted? <\/p>\n\n\n\n Check out my workshops<\/a>\u00a0to learn hands-on how to implement this and other product management concepts <\/p>\n\n\n\n Here\u2019s the second mindset hurdle companies face with experiments\u2014they\u2019re (subconsciously) afraid that they\u2019ll slow things down. Whenever I teach the concept of combining building with learning, inevitably someone will raise their hand and ask this question: \u201cBut what about time to market? Isn\u2019t this approach going to be much slower? \u201d <\/p>\n\n\n\n The answer is No, it\u2019s actually much faster. <\/p>\n\n\n\n There are two ways to explain this:<\/p>\n\n\n\n Scientists don\u2019t just run experiments, they conduct research. Similarly Amazon, Google and Netflix don\u2019t just carpet-bomb their users with experiments for every conceivable idea\u2014that would make for very inefficient learning. There\u2019s no point in adopting experiments without adopting other forms of research. <\/p>\n\n\n\n Generative research (also called Explorative research) helps you understand the space you\u2019re working in, find opportunities, and come up with better ideas. There are many techniques: user\/customer interviews, diary studies, field research, surveys, and much more. But you shouldn\u2019t stop with users and customers. There\u2019s the entire market to observe\u2014partners, competitors, other relevant third parties, as well as adjacent markets, technologies and trends. So things like competitive analyses, talking to partners, attending market events, and tracking new technologies, can be considered generative research too. Another way to learn is through building. Hackathons, 20% projects, and other methods to let people work on side projects, can generate important insights and ideas. Apple\u2019s Multi-touch and Google\u2019s Gmail both came about this way.<\/p>\n\n\n\nThe Importance of Learning<\/strong><\/h2>\n\n\n\n
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\n\n\n\nYou Can Both Build and Learn At High Speed<\/strong><\/h2>\n\n\n\n
Experiments Are Not The Only Way to Learn<\/strong><\/h2>\n\n\n\n
Generative research<\/h3>\n\n\n\n
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